# Physics Simulation

You can use physics simulation to place objects in a natural state.

## Step 1 - Open Menu

* Press the **Physics** button to open the menu.

<figure><img src="https://2814006671-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzCVoXZeCyn05DRkqzU51%2Fuploads%2FrTpVcRUUtmhcoUPMUyaQ%2FopenSimulation.png?alt=media&#x26;token=ae2c9d88-b4ae-4cdf-98c8-2a3434a4e8ce" alt=""><figcaption><p>Open Menu</p></figcaption></figure>

## Step 2 - Select Object

* Select the objects you want to simulation.

<figure><img src="https://2814006671-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzCVoXZeCyn05DRkqzU51%2Fuploads%2FknPMZG6OTKLN4KN2oAqj%2Fphysics.png?alt=media&#x26;token=479c2b60-e1c4-43c2-b91f-608cbc1cc52b" alt=""><figcaption><p>Select objects</p></figcaption></figure>

## Step 3 - Simulation

* **Physics 3D** Simulate 3D objects with physics.
  * **Auto Attach Physic component** If an object doesn't have a physics component, it will temporarily attach a component for simulation. If the component is already attached, this option will be ignored.
  * **Gravity** Specifies the direction of gravity.
  * **Camera Direction** Set the direction of gravity to the camera's direction.
  * **Simulation** Physics simulation is ongoing while the button is pressed.
* **Physics 2D**  Simulate 2D objects with physics.
  * **Auto Attach Physic component** If an object doesn't have a physics component, it will temporarily attach a component for simulation. If the component is already attached, this option will be ignored.
  * **Gravity** Specifies the direction of gravity.
  * **Simulation** 2D Physics simulation is ongoing while the button is pressed.

<figure><img src="https://2814006671-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzCVoXZeCyn05DRkqzU51%2Fuploads%2FxV4jmD21sMayQ1m0EOlm%2Fphysics2.png?alt=media&#x26;token=68181c59-f6c5-4994-a22f-42327d6524d0" alt=""><figcaption><p>Array rotate</p></figcaption></figure>

## Step 4 - Check the results

* Make sure you get the result you want.&#x20;
